Open Role
Level Designer / Gameplay Scripter
Design and script levels, objectives, encounters, and mission flow in Unreal Engine 5.
Role Details
About The Role
You’ll design and script missions for single-player and four-player co-op, from early blockouts and objective flow to implementation, playtesting, and final polish in Unreal Engine 5.
What You’ll Do
Create level blockouts and iterate on mission layouts.
Design routes, objectives, encounters, and mission pacing.
Script mission logic, triggers, events, checkpoints, and sequences in Blueprints.
Set up AI encounters, cover, interactive objects, vehicles, and other gameplay elements.
Build missions for single-player and four-player co-op.
Collaborate with designers, programmers, artists, and narrative specialists.
Run playtests and improve clarity, pacing, and balance.
Maintain and polish levels throughout production.
What We’re Looking For
Experience creating playable levels in Unreal Engine.
Strong understanding of flow, pacing, composition, and player guidance.
Practical Blueprint scripting skills.
Understanding of encounter design and objective-based gameplay.
Ability to communicate ideas through blockouts and documentation.
Comfortable receiving feedback and iterating frequently.
Portfolio showing playable levels, prototypes, or detailed blockouts.
Nice to Have
Co-op or multiplayer level-design experience.
Experience with tactical or realistic shooters.
Knowledge of Unreal Engine’s Sequencer.
Understanding of AI navigation and encounter systems.
Narrative level design experience.
[01]
Choose the role
that best matches
your experience.
[02]
Tell us about
your background
and previous work.
[03]
We’ll review your
application and contact
you if there’s a match.